Albert Tucker |
Time for a quickfire round.
These will have titles for posterity. I'll also go through my previous posts and name all those hexes. Same with adding local encounters.
Dragoleaf's blog for Delta Green (and other TTRPGs)
A party's travel speed ('TS') is their encounter movement rate divided by 5. Mounted parties have 8 TS. Sure their mounts can move faster, but only in short bursts (e.g., during encounters). Those travelling on land vehicles like carts or wagons have 6 TS. Parties on boats have 12 TS.
Wilderness experts like Rangers, Wood Elves etc. can allow the party to move through a single hex without spending any TS, once per day. Doesn't stack with additional characters. This ability could be abused to quickly move through very difficult hexes or ford a river (which is intentional).
Don't you know, you never split the party.
Clerics in the back, keep those fighters hale and hearty.
The wizard in the middle, where he can shed some light.
And you never let that damn thief out of sight.
Never Split The Party, by Emerald Rose
Kevin Mayle |
Eucharius Rösslin |
The Mother's clerics are wandering healers renowned for zealously defending the pregnant and the newlyborn. Some fundamentalists also punish breaches of moral law; absentee parents are chastised or beaten, rapists are mutilated or executed in cruel and unusual fashions. More progressive sects have pioneered pregnancy tests, contraceptives, abortions and caesarean deliveries.
Religious orthodoxy states that Bloody Mother is either an aspect of the Knacker or Grain Goddess, but her worship likely predates both religions.
Alexander Korotich |
HIDDEN TEMPLE
An exposed nunatak dominates this hex. The flat-topped mountain appears uninhabited, but careful observation discovers the remains of a trail leading up its side. The paving stones have been looted and it's overgrown with brush, but this old Serpentman road is still traversible.Hidden behind a permanent Hallucinatory Terrain is the entrance to a mountainside temple; a pillared portico with a bronze gate and small iron bell. The doors depict Sweetsting, a regional subculture of Liberator cultists who exalt honeywine. The grinning bee man embraces Grain Goddess, who rests a sickle against the god's neck while his priapic stinger presses into her chubby belly.
Sidney Nolan |
Renate Löbbecke |
In a valley north of the Bloody Marches, a benevolent nature spirit has doled out free healing and resurrections for generations. But after magical plagues destablised the region, the medicine man was swarmed by hundreds of desperate pilgrims.
Sensing opportunity, the Druid Mafia militarised the shrine and imprisoned the Golani. They claim to be protecting the spirit and his patients, even as their violent excesses grow. Bribes, beatings and rape are commonplace. Their quarantine camps are overflowing with the sick, injured and mad.
But who's gonna do anything about it?